Hello! I'm Vince Cardenas.I like games. More specifically I like RPG games with character building, a LOT. I'd love to make a game like that one day, to be able to create or be part of a community that enjoys theory-crafting, limit testing and finding ways to break games unintentionally.But enough of that, I'm a graduating student of Red River Polytech's Game Development - Art Program. It's a 2 year, 5 semester long program that teaches students the fundamentals and industry expectations of Game Development. I've started to love Animation even more after starting this program because of how awesome it is doing it in 3D. But what I found out is that I absolutely love messing with particle systems in any program.Unreal's Niagara System is very interesting and I think there's so much that can be done with it. Alas, I've only scratched the surface of it by only doing Shader-Based VFX. I'm yet to touch on using Blueprints and creating custom nodes in Niagara. I also have not yet used Cascade.I feel the same about both of Unity's Shuriken and VFX Graph. I only got to mess with Unity's Particle Systems for a semester yet I've learnt how to use it and it was pretty fun!